- No layout hierarchy problem (just a single TextView)
- No measure problem (TextView has fixed size)
- In this example a single char per second
- Release version of project (No debug for test perfomance)
How can i draw text on UI below 16 ms? If this is TextView issue , there is another way to draw text below 16 ms?
Code from main activity :
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
TextView test = findViewById(R.id.test);
Handler h = new Handler();
Random r = new Random();
h.post(new Runnable() {
@Override
public void run() {
test.setText(String.valueOf(r.nextInt(9)));
h.postDelayed(this, 1000);
}
});
}
}
Code from activity_main.xml :
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/parent"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity"
android:orientation="vertical">
<TextView
android:id="@+id/test"
android:layout_width="50dp"
android:layout_height="50dp"
android:text="Hello World!" />
</LinearLayout>
Rendering Perfomance When Device is not connected with Android Studio: Gpu Rendering Image
Rendering Perfomance When Device is connected with Android Studio: Gpu Rendering Image
Bad perfomance is cpu-gpu issue(maybe cause of idle mode)? if yes, how can i solve it?