I'm trying to smooth the edges of a rendered object. It looks like this:
The edges of this object are not smooth.
This object is drawn in game overlay using method that uses custom renderer and framebuffers: WorldRenderer and Tesselator, but I don't know if having this knowledge is needed for answering this question.
I have tried adding this lines of code, but it didn't work:
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL_LINEAR);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GL11.glDisable(GL_DEPTH_TEST);
Drawing object method:
public static void drawCircle(final double x, final double y, final double r, final int c) {
glEnable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glEnable(GL_POLYGON_SMOOTH);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
GLUtils.glColor(c);
glBegin(GL_POLYGON);
for (int i = 0; i <= 360; i++) {
final double x2 = Math.sin(((i * Math.PI) / 180)) * r;
final double y2 = Math.cos(((i * Math.PI) / 180)) * r;
glVertex3d(x + x2, y + y2, 0);
}
glEnd();
glDisable(GL_POLYGON_SMOOTH);
glEnable(GL_TEXTURE_2D);
}
I also noticed that if I render rectangle or something else behind the object (in same method, not from seperate classes), the edges aren't pixelated, but I want to smooth edges without doing it:

If you need something more, let me know. Thank you very much for help.
