I need a quick algorithm to select 5 random elements from a generic list. For example, I'd like to get 5 random elements from a List<string>.
I need a quick algorithm to select 5 random elements from a generic list. For example, I'd like to get 5 random elements from a List<string>.
Iterate through and for each element make the probability of selection = (number needed)/(number left)
So if you had 40 items, the first would have a 5/40 chance of being selected. If it is, the next has a 4/39 chance, otherwise it has a 5/39 chance. By the time you get to the end you will have your 5 items, and often you'll have all of them before that.
This technique is called selection sampling, a special case of Reservoir Sampling. It's similar in performance to shuffling the input, but of course allows the sample to be generated without modifying the original data.
This is actually a harder problem than it sounds like, mainly because many mathematically-correct solutions will fail to actually allow you to hit all the possibilities (more on this below).
First, here are some easy-to-implement, correct-if-you-have-a-truly-random-number generator:
(0) Kyle's answer, which is O(n).
(1) Generate a list of n pairs [(0, rand), (1, rand), (2, rand), ...], sort them by the second coordinate, and use the first k (for you, k=5) indices to get your random subset. I think this is easy to implement, although it is O(n log n) time.
(2) Init an empty list s = [] that will grow to be the indices of k random elements. Choose a number r in {0, 1, 2, ..., n-1} at random, r = rand % n, and add this to s. Next take r = rand % (n-1) and stick in s; add to r the # elements less than it in s to avoid collisions. Next take r = rand % (n-2), and do the same thing, etc. until you have k distinct elements in s. This has worst-case running time O(k^2). So for k << n, this can be faster. If you keep s sorted and track which contiguous intervals it has, you can implement it in O(k log k), but it's more work.
@Kyle - you're right, on second thought I agree with your answer. I hastily read it at first, and mistakenly thought you were indicating to sequentially choose each element with fixed probability k/n, which would have been wrong - but your adaptive approach appears correct to me. Sorry about that.
Ok, and now for the kicker: asymptotically (for fixed k, n growing), there are n^k/k! choices of k element subset out of n elements [this is an approximation of (n choose k)]. If n is large, and k is not very small, then these numbers are huge. The best cycle length you can hope for in any standard 32 bit random number generator is 2^32 = 256^4. So if we have a list of 1000 elements, and we want to choose 5 at random, there's no way a standard random number generator will hit all the possibilities. However, as long as you're ok with a choice that works fine for smaller sets, and always "looks" random, then these algorithms should be ok.
Addendum: After writing this, I realized that it's tricky to implement idea (2) correctly, so I wanted to clarify this answer. To get O(k log k) time, you need an array-like structure that supports O(log m) searches and inserts - a balanced binary tree can do this. Using such a structure to build up an array called s, here is some pseudopython:
# Returns a container s with k distinct random numbers from {0, 1, ..., n-1}
def ChooseRandomSubset(n, k):
for i in range(k):
r = UniformRandom(0, n-i) # May be 0, must be < n-i
q = s.FirstIndexSuchThat( s[q] - q > r ) # This is the search.
s.InsertInOrder(q ? r + q : r + len(s)) # Inserts right before q.
return s
I suggest running through a few sample cases to see how this efficiently implements the above English explanation.
I think the selected answer is correct and pretty sweet. I implemented it differently though, as I also wanted the result in random order.
static IEnumerable<SomeType> PickSomeInRandomOrder<SomeType>(
IEnumerable<SomeType> someTypes,
int maxCount)
{
Random random = new Random(DateTime.Now.Millisecond);
Dictionary<double, SomeType> randomSortTable = new Dictionary<double,SomeType>();
foreach(SomeType someType in someTypes)
randomSortTable[random.NextDouble()] = someType;
return randomSortTable.OrderBy(KVP => KVP.Key).Take(maxCount).Select(KVP => KVP.Value);
}
You can use this but the ordering will happen on client side
.AsEnumerable().OrderBy(n => Guid.NewGuid()).Take(5);
From Dragons in the Algorithm, an interpretation in C#:
int k = 10; // items to select
var items = new List<int>(new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 });
var selected = new List<int>();
double needed = k;
double available = items.Count;
var rand = new Random();
while (selected.Count < k) {
if( rand.NextDouble() < needed / available ) {
selected.Add(items[(int)available-1])
needed--;
}
available--;
}
This algorithm will select unique indicies of the items list.
12 years on and the this question is still active, I didn't find an implementation of Kyle's solution I liked so here it is:
public IEnumerable<T> TakeRandom<T>(IEnumerable<T> collection, int take)
{
var random = new Random();
var available = collection.Count();
var needed = take;
foreach (var item in collection)
{
if (random.Next(available) < needed)
{
needed--;
yield return item;
if (needed == 0)
{
break;
}
}
available--;
}
}
Extending from @ers's answer, if one is worried about possible different implementations of OrderBy, this should be safe:
// Instead of this
YourList.OrderBy(x => rnd.Next()).Take(5)
// Temporarily transform
YourList
.Select(v => new {v, i = rnd.Next()}) // Associate a random index to each entry
.OrderBy(x => x.i).Take(5) // Sort by (at this point fixed) random index
.Select(x => x.v); // Go back to enumerable of entry
This is the best I could come up with on a first cut:
public List<String> getRandomItemsFromList(int returnCount, List<String> list)
{
List<String> returnList = new List<String>();
Dictionary<int, int> randoms = new Dictionary<int, int>();
while (randoms.Count != returnCount)
{
//generate new random between one and total list count
int randomInt = new Random().Next(list.Count);
// store this in dictionary to ensure uniqueness
try
{
randoms.Add(randomInt, randomInt);
}
catch (ArgumentException aex)
{
Console.Write(aex.Message);
} //we can assume this element exists in the dictonary already
//check for randoms length and then iterate through the original list
//adding items we select via random to the return list
if (randoms.Count == returnCount)
{
foreach (int key in randoms.Keys)
returnList.Add(list[randoms[key]]);
break; //break out of _while_ loop
}
}
return returnList;
}
Using a list of randoms within a range of 1 - total list count and then simply pulling those items in the list seemed to be the best way, but using the Dictionary to ensure uniqueness is something I'm still mulling over.
Also note I used a string list, replace as needed.
Here is a benchmark of three different methods:
The testing will consist of benchmarking the performance with multiple different list sizes and selection sizes.
I also included a measurement of the standard deviation of these three methods, i.e. how well distributed the random selection appears to be.
In a nutshell, drzaus's simple solution seems to be the best overall, from these three. The selected answer is great and elegant, but it's not that efficient, given that the time complexity is based on the sample size, not the selection size. Consequently, if you select a small number of items from a long list, it will take orders of magnitude more time. Of course it still performs better than the solutions based on complete reordering.
Curiously enough, this O(n) time complexity issue is true even if you only touch the list when you actually return an item, like I do in my implementation. The only thing I can thing of is that Random.Next() is pretty slow, and that performance benefits if you generate only one random number for each selected item.
And, also interestingly, the StdDev of Kyle's solution was significantly higher comparatively. I have no clue why; maybe the fault is in my implementation.
Sorry for the long code and output that will commence now; but I hope it's somewhat illuminative. Also, if you spot any issues in the tests or implementations, let me know and I'll fix it.
static void Main()
{
BenchmarkRunner.Run<Benchmarks>();
new Benchmarks() { ListSize = 100, SelectionSize = 10 }
.BenchmarkStdDev();
}
[MemoryDiagnoser]
public class Benchmarks
{
[Params(50, 500, 5000)]
public int ListSize;
[Params(5, 10, 25, 50)]
public int SelectionSize;
private Random _rnd;
private List<int> _list;
private int[] _hits;
[GlobalSetup]
public void Setup()
{
_rnd = new Random(12345);
_list = Enumerable.Range(0, ListSize).ToList();
_hits = new int[ListSize];
}
[Benchmark]
public void Test_IterateSelect()
=> Random_IterateSelect(_list, SelectionSize).ToList();
[Benchmark]
public void Test_RandomIndices()
=> Random_RandomIdices(_list, SelectionSize).ToList();
[Benchmark]
public void Test_FisherYates()
=> Random_FisherYates(_list, SelectionSize).ToList();
public void BenchmarkStdDev()
{
RunOnce(Random_IterateSelect, "IterateSelect");
RunOnce(Random_RandomIdices, "RandomIndices");
RunOnce(Random_FisherYates, "FisherYates");
void RunOnce(Func<IEnumerable<int>, int, IEnumerable<int>> method, string methodName)
{
Setup();
for (int i = 0; i < 1000000; i++)
{
var selected = method(_list, SelectionSize).ToList();
Debug.Assert(selected.Count() == SelectionSize);
foreach (var item in selected) _hits[item]++;
}
var stdDev = GetStdDev(_hits);
Console.WriteLine($"StdDev of {methodName}: {stdDev :n} (% of average: {stdDev / (_hits.Average() / 100) :n})");
}
double GetStdDev(IEnumerable<int> hits)
{
var average = hits.Average();
return Math.Sqrt(hits.Average(v => Math.Pow(v - average, 2)));
}
}
public IEnumerable<T> Random_IterateSelect<T>(IEnumerable<T> collection, int needed)
{
var count = collection.Count();
for (int i = 0; i < count; i++)
{
if (_rnd.Next(count - i) < needed)
{
yield return collection.ElementAt(i);
if (--needed == 0)
yield break;
}
}
}
public IEnumerable<T> Random_RandomIdices<T>(IEnumerable<T> list, int needed)
{
var selectedItems = new HashSet<T>();
var count = list.Count();
while (needed > 0)
if (selectedItems.Add(list.ElementAt(_rnd.Next(count))))
needed--;
return selectedItems;
}
public IEnumerable<T> Random_FisherYates<T>(IEnumerable<T> list, int sampleSize)
{
var count = list.Count();
if (sampleSize > count) throw new ArgumentException("sampleSize may not be greater than list count", "sampleSize");
var indices = new Dictionary<int, int>(); int index;
for (int i = 0; i < sampleSize; i++)
{
int j = _rnd.Next(i, count);
if (!indices.TryGetValue(j, out index)) index = j;
yield return list.ElementAt(index);
if (!indices.TryGetValue(i, out index)) index = i;
indices[j] = index;
}
}
}
Output:
| Method | ListSize | Select | Mean | Error | StdDev | Gen 0 | Allocated |
|-------------- |--------- |------- |------------:|----------:|----------:|-------:|----------:|
| IterateSelect | 50 | 5 | 711.5 ns | 5.19 ns | 4.85 ns | 0.0305 | 144 B |
| RandomIndices | 50 | 5 | 341.1 ns | 4.48 ns | 4.19 ns | 0.0644 | 304 B |
| FisherYates | 50 | 5 | 573.5 ns | 6.12 ns | 5.72 ns | 0.0944 | 447 B |
| IterateSelect | 50 | 10 | 967.2 ns | 4.64 ns | 3.87 ns | 0.0458 | 220 B |
| RandomIndices | 50 | 10 | 709.9 ns | 11.27 ns | 9.99 ns | 0.1307 | 621 B |
| FisherYates | 50 | 10 | 1,204.4 ns | 10.63 ns | 9.94 ns | 0.1850 | 875 B |
| IterateSelect | 50 | 25 | 1,358.5 ns | 7.97 ns | 6.65 ns | 0.0763 | 361 B |
| RandomIndices | 50 | 25 | 1,958.1 ns | 15.69 ns | 13.91 ns | 0.2747 | 1298 B |
| FisherYates | 50 | 25 | 2,878.9 ns | 31.42 ns | 29.39 ns | 0.3471 | 1653 B |
| IterateSelect | 50 | 50 | 1,739.1 ns | 15.86 ns | 14.06 ns | 0.1316 | 629 B |
| RandomIndices | 50 | 50 | 8,906.1 ns | 88.92 ns | 74.25 ns | 0.5951 | 2848 B |
| FisherYates | 50 | 50 | 4,899.9 ns | 38.10 ns | 33.78 ns | 0.4349 | 2063 B |
| IterateSelect | 500 | 5 | 4,775.3 ns | 46.96 ns | 41.63 ns | 0.0305 | 144 B |
| RandomIndices | 500 | 5 | 327.8 ns | 2.82 ns | 2.50 ns | 0.0644 | 304 B |
| FisherYates | 500 | 5 | 558.5 ns | 7.95 ns | 7.44 ns | 0.0944 | 449 B |
| IterateSelect | 500 | 10 | 5,387.1 ns | 44.57 ns | 41.69 ns | 0.0458 | 220 B |
| RandomIndices | 500 | 10 | 648.0 ns | 9.12 ns | 8.54 ns | 0.1307 | 621 B |
| FisherYates | 500 | 10 | 1,154.6 ns | 13.66 ns | 12.78 ns | 0.1869 | 889 B |
| IterateSelect | 500 | 25 | 6,442.3 ns | 48.90 ns | 40.83 ns | 0.0763 | 361 B |
| RandomIndices | 500 | 25 | 1,569.6 ns | 15.79 ns | 14.77 ns | 0.2747 | 1298 B |
| FisherYates | 500 | 25 | 2,726.1 ns | 25.32 ns | 22.44 ns | 0.3777 | 1795 B |
| IterateSelect | 500 | 50 | 7,775.4 ns | 35.47 ns | 31.45 ns | 0.1221 | 629 B |
| RandomIndices | 500 | 50 | 2,976.9 ns | 27.11 ns | 24.03 ns | 0.6027 | 2848 B |
| FisherYates | 500 | 50 | 5,383.2 ns | 36.49 ns | 32.35 ns | 0.8163 | 3870 B |
| IterateSelect | 5000 | 5 | 45,208.6 ns | 459.92 ns | 430.21 ns | - | 144 B |
| RandomIndices | 5000 | 5 | 328.7 ns | 5.15 ns | 4.81 ns | 0.0644 | 304 B |
| FisherYates | 5000 | 5 | 556.1 ns | 10.75 ns | 10.05 ns | 0.0944 | 449 B |
| IterateSelect | 5000 | 10 | 49,253.9 ns | 420.26 ns | 393.11 ns | - | 220 B |
| RandomIndices | 5000 | 10 | 642.9 ns | 4.95 ns | 4.13 ns | 0.1307 | 621 B |
| FisherYates | 5000 | 10 | 1,141.9 ns | 12.81 ns | 11.98 ns | 0.1869 | 889 B |
| IterateSelect | 5000 | 25 | 54,044.4 ns | 208.92 ns | 174.46 ns | 0.0610 | 361 B |
| RandomIndices | 5000 | 25 | 1,480.5 ns | 11.56 ns | 10.81 ns | 0.2747 | 1298 B |
| FisherYates | 5000 | 25 | 2,713.9 ns | 27.31 ns | 24.21 ns | 0.3777 | 1795 B |
| IterateSelect | 5000 | 50 | 54,418.2 ns | 329.62 ns | 308.32 ns | 0.1221 | 629 B |
| RandomIndices | 5000 | 50 | 2,886.4 ns | 36.53 ns | 34.17 ns | 0.6027 | 2848 B |
| FisherYates | 5000 | 50 | 5,347.2 ns | 59.45 ns | 55.61 ns | 0.8163 | 3870 B |
StdDev of IterateSelect: 671.88 (% of average: 0.67)
StdDev of RandomIndices: 296.07 (% of average: 0.30)
StdDev of FisherYates: 280.47 (% of average: 0.28)
It is a lot harder than one would think. See the great Article "Shuffling" from Jeff.
I did write a very short article on that subject including C# code:
Return random subset of N elements of a given array
Goal: Select N number of items from collection source without duplication. I created an extension for any generic collection. Here's how I did it:
public static class CollectionExtension
{
public static IList<TSource> RandomizeCollection<TSource>(this IList<TSource> source, int maxItems)
{
int randomCount = source.Count > maxItems ? maxItems : source.Count;
int?[] randomizedIndices = new int?[randomCount];
Random random = new Random();
for (int i = 0; i < randomizedIndices.Length; i++)
{
int randomResult = -1;
while (randomizedIndices.Contains((randomResult = random.Next(0, source.Count))))
{
//0 -> since all list starts from index 0; source.Count -> maximum number of items that can be randomize
//continue looping while the generated random number is already in the list of randomizedIndices
}
randomizedIndices[i] = randomResult;
}
IList<TSource> result = new List<TSource>();
foreach (int index in randomizedIndices)
result.Add(source.ElementAt(index));
return result;
}
}
Short and simple. Hope this helps someone!
if (list.Count > maxListCount)
{
var rndList = new List<YourEntity>();
var r = new Random();
while (rndList.Count < maxListCount)
{
var addingElement = list[r.Next(list.Count)];
//element uniqueness checking
//choose your case
//if (rndList.Contains(addingElement))
//if (rndList.Any(p => p.Id == addingElement.Id))
continue;
rndList.Add(addingElement);
}
return rndList;
}
public static IEnumerable<TItem> RandomSample<TItem>(this IReadOnlyList<TItem> items, int count)
{
if (count < 1 || count > items.Count)
{
throw new ArgumentOutOfRangeException(nameof(count));
}
List<int> indexes = Enumerable.Range(0, items.Count).ToList();
int yieldedCount = 0;
while (yieldedCount < count)
{
int i = RandomNumberGenerator.GetInt32(indexes.Count);
int randomIndex = indexes[i];
yield return items[randomIndex];
// indexes.RemoveAt(i); // Avoid removing items from the middle of the list
indexes[i] = indexes[indexes.Count - 1]; // Replace yielded index with the last one
indexes.RemoveAt(indexes.Count - 1);
yieldedCount++;
}
}
I recently did this on my project using an idea similar to Tyler's point 1.
I was loading a bunch of questions and selecting five at random. Sorting was achieved using an IComparer.
aAll questions were loaded in the a QuestionSorter list, which was then sorted using the List's Sort function and the first k elements where selected.
private class QuestionSorter : IComparable<QuestionSorter>
{
public double SortingKey
{
get;
set;
}
public Question QuestionObject
{
get;
set;
}
public QuestionSorter(Question q)
{
this.SortingKey = RandomNumberGenerator.RandomDouble;
this.QuestionObject = q;
}
public int CompareTo(QuestionSorter other)
{
if (this.SortingKey < other.SortingKey)
{
return -1;
}
else if (this.SortingKey > other.SortingKey)
{
return 1;
}
else
{
return 0;
}
}
}
Usage:
List<QuestionSorter> unsortedQuestions = new List<QuestionSorter>();
// add the questions here
unsortedQuestions.Sort(unsortedQuestions as IComparer<QuestionSorter>);
// select the first k elements
why not something like this:
Dim ar As New ArrayList
Dim numToGet As Integer = 5
'hard code just to test
ar.Add("12")
ar.Add("11")
ar.Add("10")
ar.Add("15")
ar.Add("16")
ar.Add("17")
Dim randomListOfProductIds As New ArrayList
Dim toAdd As String = ""
For i = 0 To numToGet - 1
toAdd = ar(CInt((ar.Count - 1) * Rnd()))
randomListOfProductIds.Add(toAdd)
'remove from id list
ar.Remove(toAdd)
Next
'sorry i'm lazy and have to write vb at work :( and didn't feel like converting to c#
This will solve your issue
var entries=new List<T>();
var selectedItems = new List<T>();
for (var i = 0; i !=10; i++)
{
var rdm = new Random().Next(entries.Count);
while (selectedItems.Contains(entries[rdm]))
rdm = new Random().Next(entries.Count);
selectedItems.Add(entries[rdm]);
}