Okay, lets say that i have 1k objects with rigidbodies and colliders. Of course my game is going to have frame drops. I thought about this: The object (a) will have a script doing this: There will be a empty object as a parent (lets say for a wall). The childs of this object will be a wall with just mesh rendered and materials and one more wall with mesh rendered, materials, rigidbody and collider. When the distance of player from the object a will be more than 100 metres, via a script i will activate the empty wall and when player distance is less than 100 i will activate the other wall. Do you believe is going to work, have anyone try this before?
ps: before anyone saying to me to try it out, I want to build a big map and because I am working I have only 1-2 hours per day to program so I am trying to save same time. Otherwise I will try it and I will writte my results. Thanks