Here is my script to make the character move
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Movement : MonoBehaviour
{
Vector3 moveDelta;
BoxCollider2D boxCollider;
protected float speed = 2f;
// Start is called before the first frame update
void Start()
{
boxCollider = GetComponent<BoxCollider2D>();
}
// Update is called once per frame
void FixedUpdate()
{
float x = Input.GetAxisRaw("Horizontal");
float y = Input.GetAxisRaw("Vertical");
moveDelta = new Vector3(x,y,0);
if(moveDelta.x<0)
{
transform.localScale = new Vector3(-1,1,1);
}
else if(moveDelta.x>0)
{
transform.localScale = Vector3.one;
}
transform.Translate(moveDelta*Time.deltaTime*speed);
}
}
I draw a tilemap like this,and I want that when character moves into this area,the speed will be slowed down Here's the image How can I do about this?