So I'm learning pygame and I want to use pixel art for the sprites and I'm trying to scale up my display but it seems it's drawing behind the main display instead of Infront of it
import sys, math
import pygame
from pygame.locals import *
pygame.init()
fps = 60
is_running = True
clock = pygame.time.Clock()
window_size = [600, 400]
scale_size = [300, 200]
screen = pygame.display.set_mode(window_size)
display = pygame.Surface(scale_size)
player_img = pygame.image.load("images/player.png")
player_pos = [150, 100]
player_move_speed = 3
player_y_momentum = 1
while is_running:
for event in pygame.event.get():
if event.type == QUIT:
is_running = False
pygame.quit()
sys.exit()
surf = pygame.transform.scale(display, window_size)
screen.blit(surf, (0, 0))
surf.blit(player_img, player_pos)
surf.fill((255, 255, 255))
pygame.display.update()
clock.tick(fps)
I've tried to troubleshoot the problem but I can't seem to find the solution