When i take build, AddTorque doesn't work

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I am trying to make a snowboard game. For player rotation i used "Addtorque" It's working nice on Unity3D's Game Scene. But when i take Build it (MacOs and WEBGL) i can't rotate player so Addtorque doesn't work. Can someone help me?

void control()
{  
    if (Input.GetKey(KeyCode.A))
    {
        rb2d.AddTorque(torqueAmount);
    }

    if (Input.GetKey(KeyCode.D))
    {
        rb2d.AddTorque(-torqueAmount);
    }

    if(Input.GetKey(KeyCode.Space))
    {
        surfaceEffector.speed = speedUp;
    }

    else
    {
        surfaceEffector.speed = baseSpeed;
    }
    
  }
}
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