Problem Image
Hey guys, i have a problem in my Character controller in unity. I have a script joint with "Body" Component to rotate the object.
The problem is in the character controller component and the capsule collider which is that when i am editing things, collider stays in the object but when i play the game, it seperates from the object due to the two colliders colliding as seen in the pic above and the object rotate on controller collider's axis.
If i remove the capsule collider, my object falls down and i need character controller to move my object..