Difficulty with Unity UI button movements

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I've recently added more buttons to my UI by making them children to an invisible image. They seem to respond and move properly, until multiple buttons are clicked on while they and the Billboard are out. This is a huge problem, since players are going to commonly use them to switch between tabs in the menu. I'm not getting any error codes, so I'm not sure which part of the program is glitching.

The code for these objects are simple bools that turn false after each execution, so I'm not sure why they keep getting stuck in a seemingly true position. I've tried adding "TTabOut = false" after some lines, but deleted them after they failed to make a difference. Ui in Ui out Glitch

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