I don't know how to make player move from joystick in Unity 2D.
[SerializeField] private float speed;
private Rigidbody2D rb;
private Animator anim;
private bool grounded;
private void Awake()
{
Time.timeScale = 1;
rb = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
}
void Update()
{
Move();
}
private void Move()
{
//Move
float horizontalInput = Input.GetAxis("Horizontal");
rb.velocity = new Vector2(horizontalInput * speed, rb.velocity.y);
//Flip
if (horizontalInput > 0f)
{
transform.localScale = new Vector3(6, 6, 6);
}
else if (horizontalInput < 0f)
{
transform.localScale = new Vector3(-6, 6, 6);
}
anim.SetBool("run", horizontalInput != 0);
anim.SetBool("grounded",grounded);
}
private void OnCollisionEnter2D(Collision2D col)
{
if (col.gameObject.tag == "Ground")
{
grounded = true;
}
else if (col.gameObject.tag == "Skill")
{
grounded = true;
Destroy(col.gameObject,5f);
}
}
This is code I want to modify to get the joystick. It's not complete as I still don't know how to use joystick in code.