BlocBuilder<Cubit, State>(
bloc: _Cubit,
builder: (context, state) {
if (state is Loading) {
return SpinKitDoubleBounce(duration: const Duration(seconds: 2), color:
Colors.cyan.shade300, size: 40);
}
if (state is VinylUpdated){
// Answer
}
================================================================================= STATE
class Updated extends State {
const Updated(MainState InitialState) : super(InitialState);
}