I have put together a list of files that I want played from a specific directory. The videos/pictures are displayed on Windows Media Player. After the end of one video, I want the play button to be pressed to play the next video. Currently, my code is set up to have a button pressed to go to the next file in the list, as well as a play button being pressed to display the image (buttons are pressed using a timer, but this is inconvenient because some videos do not get played for the full time). Video URLS are pulled from textboxes that are filled with xml or file path information.
private void Form1_Load(object sender, EventArgs e)
{
axWindowsMediaPlayer1.stretchToFit = true;
axWindowsMediaPlayer1.uiMode = "none"; //disables the play, pause, etc. buttons at the bottom of the windows media player//
listView1.Items.Clear(); //clears listview items//
Repopulate(); //calls repopulate function//
refreshtimer.Interval = 5 * 60 * 1000;
//timer for when images need to be displayed//
Timer tmr = new Timer();
int result = int.Parse(textBox2.Text);
tmr.Interval = result * 60 * 1001;
tmr.Tick += new EventHandler(timer1_Tick);
tmr.Start();
}
private void Repopulate()
{
foreach (var d in System.IO.Directory.GetFiles(textBox3.Text))
{
var dirName = new DirectoryInfo(d).Name;
listView1.Items.Add(dirName);
}
foreach (ListViewItem item in listView1.Items)
{
item.Selected = true;
listBox1.Items.Add(item.Text);
}
}
//hidden button that acts as a "play" button, taking url from textbox 1, playing the video, and looping it until it is time for the next image//
private void button1_Click(object sender, EventArgs e)
{
// MessageBox.Show(textBox4.Text);
axWindowsMediaPlayer1.URL = textBox4.Text;
axWindowsMediaPlayer1.Ctlcontrols.play();
axWindowsMediaPlayer1.settings.setMode("loop", true);
}
// timer that clicks button one//
private void timer1_Tick(object sender, EventArgs e)
{
button1.PerformClick();
}
private void axWindowsMediaPlayer1_PlayStateChange(object sender, AxWMPLib._WMPOCXEvents_PlayStateChangeEvent e)
{
}
//when the tvdisplay is shown, start button is clicked and button 1 (play button) is clicked//
private void TVDisplay_Shown(object sender, EventArgs e)
{
startbutton.PerformClick();
button1.PerformClick();
}
//hidden behind windows media player//
private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
{
Timer tmr = new Timer();
int result = int.Parse(textBox2.Text);
tmr.Interval = result * 60 * 1000;
//int result = int.Parse(textBox3.Text);
// tmr.Interval = 1 * 60 * 1000;
//tmr.Interval = 180000;
tmr.Tick += new EventHandler(timer2_Tick);
tmr.Start();
//textBox2.Clear();
var path = textBox3.Text;
textBox4.Text = path + listBox1.SelectedItem.ToString();
}
private void refreshtimer_Tick(object sender, EventArgs e)
{
listBox1.BeginUpdate();
int x = listBox1.SelectedIndex;
listBox1.Items.Clear();
listView1.Items.Clear();
Repopulate();
//selects the first index once files are repopulated//
listBox1.SelectedIndex = x;
listBox1.EndUpdate();
}
//hidden behind windows media display//
private void startbutton_Click(object sender, EventArgs e)
{
startbutton.Enabled = false;
timer3.Interval = 10000; //time in milliseconds
timer3.Tick += timer3_Tick;
timer3.Start();
//startbutton.Enabled = false;
if(listBox1.Items != null)
{
MessageBox.Show("There is no content entered for display.", "Error");
Application.Exit();
}
else {
listBox1.SelectedIndex = (listBox1.SelectedIndex + 1) % listBox1.Items.Count;
}
}
private void timer2_Tick(object sender, EventArgs e)
{
startbutton.PerformClick();
}
private void timer3_Tick(object sender, EventArgs e)
{
startbutton.Enabled = true;
timer3.Stop();
}
}
If a timer is the most practical element to use, what would be a better way to implement it?