I wanna use Physic.Raycast with layerMask option. In editor, i can only set layer mask of whole terrain, not only trees. Setting layer mask on trees prefabs doesn't work too. What should i do? Code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RayThings : MonoBehaviour
{
public GameObject cam2;
[SerializeField] LayerMask mask;
public Camera cam;
private Ray ray;
private RaycastHit hit;
[SerializeField] private float maxDistanceRay;
private void Update(){
Ray();
DrawRay();
}
private void Ray() {
ray = cam.ScreenPointToRay(new Vector2(Screen.width / 2, Screen.height / 2));
}
private void DrawRay() {
if (Physics.Raycast(ray, out hit, maxDistanceRay, mask)) {
Debug.DrawRay(ray.origin, ray.direction * maxDistanceRay, Color.blue);
cam2.transform.position = hit.point;
}
if (hit.transform == null) cam2.transform.position = new Vector3(999f, 999f, 999f);
}
}