Simple top down mini golf game. I'm using a rigidbody2d as a ball, and a ray that points from the ball to the mouse. I use apply_central_force towards the mouse position (normalized) * speed. you can see this works fine at first. the ball goes in the direction of the ray. once it gets rotated it doesn't. Gif of the issue
I tried changing the rigidbody mode to character but it sticks to the wall to much. I tried having a position node be the beginning of the ray and setting its rotation to 0 every frame but that didnt work either. Here is my scene tree and code. all code is in the "Planet" which is the rigidbody ball. Scene Tree
extends RigidBody2D
const max_length = 2000
onready var beam = $Beam
onready var end = $end
onready var ray = $RayCast2D
onready var begin = $begin
onready var my_line = $Line2D
export var shot_speed = 10
export var default_speed = 10
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
shot_speed = default_speed
func _physics_process(delta):
_handle_ray()
func _handle_ray():
var mouse_pos = get_local_mouse_position()
var max_cast_to = mouse_pos.normalized() * max_length
ray.cast_to = max_cast_to
if ray.is_colliding():
end.global_position = ray.get_collision_point()
else:
end.global_position = ray.cast_to
beam.rotation = ray.cast_to.angle()
beam.region_rect.end.x = end.position.length()
if Input.is_action_pressed("Fire"):
shot_speed += 10
if Input.is_action_just_released("Fire"):
apply_central_impulse(ray.cast_to.normalized() * shot_speed)
shot_speed = default_speed