I have tried to launch my installed app in my quest 2 device from webGL build by using unity deep linking:
At first I have tried this way below:
https://docs.unity3d.com/Manual/deep-linking-android.html
And I tried by hosting my html code from my git hub and tried to launch my app was working fine in my android phone unfortunately not opening in quest 2.
https://ramji97.github.io/Deeplink/
Unfortunately, I couldn't able to launch my application. Kindly give me a solution. Sorry for my poor English.