Is there a performance difference between i++ and ++i in C?

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Is there a performance difference between i++ and ++i if the resulting value is not used?

14 Answers

Executive summary: No.

i++ could potentially be slower than ++i, since the old value of i might need to be saved for later use, but in practice all modern compilers will optimize this away.

We can demonstrate this by looking at the code for this function, both with ++i and i++.

$ cat i++.c
extern void g(int i);
void f()
{
    int i;

    for (i = 0; i < 100; i++)
        g(i);

}

The files are the same, except for ++i and i++:

$ diff i++.c ++i.c
6c6
<     for (i = 0; i < 100; i++)
---
>     for (i = 0; i < 100; ++i)

We'll compile them, and also get the generated assembler:

$ gcc -c i++.c ++i.c
$ gcc -S i++.c ++i.c

And we can see that both the generated object and assembler files are the same.

$ md5 i++.s ++i.s
MD5 (i++.s) = 90f620dda862cd0205cd5db1f2c8c06e
MD5 (++i.s) = 90f620dda862cd0205cd5db1f2c8c06e

$ md5 *.o
MD5 (++i.o) = dd3ef1408d3a9e4287facccec53f7d22
MD5 (i++.o) = dd3ef1408d3a9e4287facccec53f7d22

From Efficiency versus intent by Andrew Koenig :

First, it is far from obvious that ++i is more efficient than i++, at least where integer variables are concerned.

And :

So the question one should be asking is not which of these two operations is faster, it is which of these two operations expresses more accurately what you are trying to accomplish. I submit that if you are not using the value of the expression, there is never a reason to use i++ instead of ++i, because there is never a reason to copy the value of a variable, increment the variable, and then throw the copy away.

So, if the resulting value is not used, I would use ++i. But not because it is more efficient: because it correctly states my intent.

A better answer is that ++i will sometimes be faster but never slower.

Everyone seems to be assuming that i is a regular built-in type such as int. In this case there will be no measurable difference.

However if i is complex type then you may well find a measurable difference. For i++ you must make a copy of your class before incrementing it. Depending on what's involved in a copy it could indeed be slower since with ++i you can just return the final value.

Foo Foo::operator++()
{
  Foo oldFoo = *this; // copy existing value - could be slow
  // yadda yadda, do increment
  return oldFoo;
}

Another difference is that with ++i you have the option of returning a reference instead of a value. Again, depending on what's involved in making a copy of your object this could be slower.

A real-world example of where this can occur would be the use of iterators. Copying an iterator is unlikely to be a bottle-neck in your application, but it's still good practice to get into the habit of using ++i instead of i++ where the outcome is not affected.

Taking a leaf from Scott Meyers, More Effective c++ Item 6: Distinguish between prefix and postfix forms of increment and decrement operations.

The prefix version is always preferred over the postfix in regards to objects, especially in regards to iterators.

The reason for this if you look at the call pattern of the operators.

// Prefix
Integer& Integer::operator++()
{
    *this += 1;
    return *this;
}

// Postfix
const Integer Integer::operator++(int)
{
    Integer oldValue = *this;
    ++(*this);
    return oldValue;
}

Looking at this example it is easy to see how the prefix operator will always be more efficient than the postfix. Because of the need for a temporary object in the use of the postfix.

This is why when you see examples using iterators they always use the prefix version.

But as you point out for int's there is effectively no difference because of compiler optimisation that can take place.

Here's an additional observation if you're worried about micro optimisation. Decrementing loops can 'possibly' be more efficient than incrementing loops (depending on instruction set architecture e.g. ARM), given:

for (i = 0; i < 100; i++)

On each loop you you will have one instruction each for:

  1. Adding 1 to i.
  2. Compare whether i is less than a 100.
  3. A conditional branch if i is less than a 100.

Whereas a decrementing loop:

for (i = 100; i != 0; i--)

The loop will have an instruction for each of:

  1. Decrement i, setting the CPU register status flag.
  2. A conditional branch depending on CPU register status (Z==0).

Of course this works only when decrementing to zero!

Remembered from the ARM System Developer's Guide.

Please don't let the question of "which one is faster" be the deciding factor of which to use. Chances are you're never going to care that much, and besides, programmer reading time is far more expensive than machine time.

Use whichever makes most sense to the human reading the code.

@Mark Even though the compiler is allowed to optimize away the (stack based) temporary copy of the variable and gcc (in recent versions) is doing so, doesn't mean all compilers will always do so.

I just tested it with the compilers we use in our current project and 3 out of 4 do not optimize it.

Never assume the compiler gets it right, especially if the possibly faster, but never slower code is as easy to read.

If you don't have a really stupid implementation of one of the operators in your code:

Alwas prefer ++i over i++.

In C, the compiler can generally optimize them to be the same if the result is unused.

However, in C++ if using other types that provide their own ++ operators, the prefix version is likely to be faster than the postfix version. So, if you don't need the postfix semantics, it is better to use the prefix operator.

I have been reading through most of the answers here and many of the comments, and I didn't see any reference to the one instance that I could think of where i++ is more efficient than ++i (and perhaps surprisingly --i was more efficient than i--). That is for C compilers for the DEC PDP-11!

The PDP-11 had assembly instructions for pre-decrement of a register and post-increment, but not the other way around. The instructions allowed any "general-purpose" register to be used as a stack pointer. So if you used something like *(i++) it could be compiled into a single assembly instruction, while *(++i) could not.

This is obviously a very esoteric example, but it does provide the exception where post-increment is more efficient(or I should say was, since there isn't much demand for PDP-11 C code these days).

I always prefer pre-increment, however ...

I wanted to point out that even in the case of calling the operator++ function, the compiler will be able to optimize away the temporary if the function gets inlined. Since the operator++ is usually short and often implemented in the header, it is likely to get inlined.

So, for practical purposes, there likely isn't much of a difference between the performance of the two forms. However, I always prefer pre-increment since it seems better to directly express what I"m trying to say, rather than relying on the optimizer to figure it out.

Also, giving the optmizer less to do likely means the compiler runs faster.

My C is a little rusty, so I apologize in advance. Speedwise, I can understand the results. But, I am confused as to how both files came out to the same MD5 hash. Maybe a for loop runs the same, but wouldn't the following 2 lines of code generate different assembly?

myArray[i++] = "hello";

vs

myArray[++i] = "hello";

The first one writes the value to the array, then increments i. The second increments i then writes to the array. I'm no assembly expert, but I just don't see how the same executable would be generated by these 2 different lines of code.

Just my two cents.

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