Cleanest Way to Invoke Cross-Thread Events

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I find that the .NET event model is such that I'll often be raising an event on one thread and listening for it on another thread. I was wondering what the cleanest way to marshal an event from a background thread onto my UI thread is.

Based on the community suggestions, I've used this:

// earlier in the code
mCoolObject.CoolEvent+= 
           new CoolObjectEventHandler(mCoolObject_CoolEvent);
// then
private void mCoolObject_CoolEvent(object sender, CoolObjectEventArgs args)
{
    if (InvokeRequired)
    {
        CoolObjectEventHandler cb =
            new CoolObjectEventHandler(
                mCoolObject_CoolEvent);
        Invoke(cb, new object[] { sender, args });
        return;
    }
    // do the dirty work of my method here
}
10 Answers

I have some code for this online. It's much nicer than the other suggestions; definitely check it out.

Sample usage:

private void mCoolObject_CoolEvent(object sender, CoolObjectEventArgs args)
{
    // You could use "() =>" in place of "delegate"; it's a style choice.
    this.Invoke(delegate
    {
        // Do the dirty work of my method here.
    });
}

A couple of observations:

  • Don't create simple delegates explicitly in code like that unless you're pre-2.0 so you could use:
   BeginInvoke(new EventHandler<CoolObjectEventArgs>(mCoolObject_CoolEvent), 
               sender, 
               args);
  • Also you don't need to create and populate the object array because the args parameter is a "params" type so you can just pass in the list.

  • I would probably favor Invoke over BeginInvoke as the latter will result in the code being called asynchronously which may or may not be what you're after but would make handling subsequent exceptions difficult to propagate without a call to EndInvoke. What would happen is that your app will end up getting a TargetInvocationException instead.

I shun redundant delegate declarations.

private void mCoolObject_CoolEvent(object sender, CoolObjectEventArgs args)
{
    if (InvokeRequired)
    {
        Invoke(new Action<object, CoolObjectEventArgs>(mCoolObject_CoolEvent), sender, args);
        return;
    }
    // do the dirty work of my method here
}

For non-events, you can use the System.Windows.Forms.MethodInvoker delegate or System.Action.

EDIT: Additionally, every event has a corresponding EventHandler delegate so there's no need at all to redeclare one.

I think the cleanest way is definitely to go the AOP route. Make a few aspects, add the necessary attributes, and you never have to check thread affinity again.

I've always wondered how costly it is to always assume that invoke is required...

private void OnCoolEvent(CoolObjectEventArgs e)
{
  BeginInvoke((o,e) => /*do work here*/,this, e);
}

As an interesting side note, WPF's binding handles marshaling automatically so you can bind the UI to object properties that are modified on background threads without having to do anything special. This has proven to be a great timesaver for me.

In XAML:

<TextBox Text="{Binding Path=Name}"/>

You can try to develop some sort of a generic component that accepts a SynchronizationContext as input and uses it to invoke the events.

I am using something like

Invoke((Action)(() =>
        {
            //your code
        }));
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