SpiceQA
Questions
Tags
Users
Badges
shader
387 Questions
Newest
Active
Unanswered
Frequent
More
Score
View
Card
Compact
OpenGL ES 2.0 and vertex buffer objects (VBO)
user_418925
0
•
asked Jul 28, 2011
8
1
9141
vertex-buffer
vbo
opengl-es-2.0
shader
iphone
Creating blur filter with a shader - access adjacent pixels from fragment shader?
user_361312
0
•
asked Jul 27, 2011
11
2
9481
opengl-es-2.0
shader
what is the fwidth glsl function actually used for?
user_360270
0
•
asked Jul 23, 2011
15
2
9482
rendering
glsl
shader
opengl
graphics
why should we go in eye-space coordinates during fragment stage in the OpenGL pipeline?
user_857592
0
•
asked Jul 12, 2011
8
2
1639
shader
opengl
c++
Getting the true z value from the depth buffer
user_462113
0
•
asked Jul 11, 2011
64
3
51695
shader
opengl
graphics
OO architecture for rendering in shader based games
user_6342
0
•
asked Jul 5, 2011
12
2
2886
shader
opengl
graphics
oop
GLSL multiple shaderprogram VS uniforms switches
user_817504
0
•
asked Jun 30, 2011
41
3
9249
glsl
shader
architecture
Per-Vertex Normals from perlin noise?
user_418925
0
•
asked Jun 28, 2011
11
2
5436
normals
noise
shader
opengl
What is the correct file extension for GLSL shaders?
user_778328
0
•
asked Jun 21, 2011
151
5
82679
glsl
shader
opengl
What is the relationship between gl_Color and gl_FrontColor in both vertex and fragment shaders
user_659003
0
•
asked Jun 21, 2011
22
2
25472
pixel-shader
vertex-shader
shader
opengl
Prev
Prev
35
36
37
38
(current)
39
Next
Next
Hot Questions