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metal
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Does any graphics API allow efficient per-primitive branching?
user_1282931
0
•
asked Dec 4, 2021
3
1
113
metal
vulkan
rendering
directx
opengl
Multiple framebuffer pass in Metal
user_17556714
0
•
asked Nov 30, 2021
2
0
91
metal
objective-c++
objective-c
c++
ios
How do I get the Debug Bar back to code mode in XCode after opening a GPU Trace?
user_128511
0
•
asked Nov 24, 2021
2
0
48
metal
xcode
Scenekit SCNRenderer snapshot orientation issue
user_5783417
0
•
asked Nov 12, 2021
2
0
261
metal
scenekit
arkit
swift
ios
Metal GPU frame time behaves unintuitively
user_1810160
0
•
asked Nov 11, 2021
5
2
313
metal
objective-c++
intel
gpu
macos
Swift iOS: Core Image with Metal Kernel: Strange kernel behavior
user_14749477
0
•
asked Nov 5, 2021
4
2
500
core-image
xcode13
metal
swift
ios
Best Practice for testing Managed Buffers?
user_299924
0
•
asked Nov 1, 2021
6
2
420
apple-m1
metal
xcode
macos
testing
Is there a way to implement something like marching squares on a grid drawn with triangle strips?
user_5488931
0
•
asked Oct 17, 2021
3
1
215
gl-triangle-strip
metal
opengl
gpu
3d
Is it possible to use a bicubic sampler in metal?
user_6368982
0
•
asked Oct 9, 2021
3
1
181
metal
Metal: Sampling texture is faster than load threadgroup memory?
user_2356866
0
•
asked Sep 17, 2021
1
0
94
threadgroup
compute-shader
metal
shader
graphics
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