In Lua when you use the method tostring(table) it returns something like this: table: 0xb5b1f0. So I was wondering if there is any way of reversing this and turning it back into the regular table.
In Lua when you use the method tostring(table) it returns something like this: table: 0xb5b1f0. So I was wondering if there is any way of reversing this and turning it back into the regular table.
This actually prints the pointer to the table data as a hex integer. You cannot use the numeric value of a pointer in Lua to access the data directly (in a standard way).
If you are really interested, you can serialize (convert a table to a string) (recursively), and then back into a table, but that is much less convenient than an 8 digit hex. If you are using any framework or library, there is a good chance that it comes with a built-in table serialization function. If not, then just look up "lua table serialization function" on any search engine. (I'll find a good function and write it here)
Something else you might want to know, is that you can do something like this with functions: string.dump will dump the Lua binary for the function in a Lua string, and can then later be converted to a function using loadstring().