This the approach I used but I'm pretty new on compose, so I cannot be sure it is the correct approach.
Let's assume I have 2 screens: ScreenA and ScreenB
They are handled by MainActivity screen.
This is our MainActivity:
@ExperimentalComposeUiApi
@AndroidEntryPoint
class MainActivity : ComponentActivity() {
@OptIn(ExperimentalMaterial3Api::class)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
CoolDrinksTheme {
val navController = rememberNavController()
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colorScheme.background
) {
var appBarState by remember {
mutableStateOf(AppBarState())
}
Scaffold(
topBar = {
SmallTopAppBar(
title = {
Text(text = appBarState.title)
},
actions = {
appBarState.actions?.invoke(this)
}
)
}
) { values ->
NavHost(
navController = navController,
startDestination = "screen_a",
modifier = Modifier.padding(
values
)
) {
composable("screen_a") {
ScreenA(
onComposing = {
appBarState = it
},
navController = navController
)
}
composable("screen_b") {
ScreenB(
onComposing = {
appBarState = it
},
navController = navController
)
}
}
}
}
}
}
}
}
As you can see I'm using a mutable state of a class which represents the state of our MainActivity (where the TopAppBar is declared and composed), in this example there is the title and the actions of our TopAppBar.
This mutable state is set with a callback function called inside the composition of each screen.
Here you can see the ScreenA
@Composable
fun ScreenA(
onComposing: (AppBarState) -> Unit,
navController: NavController
) {
LaunchedEffect(key1 = true) {
onComposing(
AppBarState(
title = "My Screen A",
actions = {
IconButton(onClick = { }) {
Icon(
imageVector = Icons.Default.Favorite,
contentDescription = null
)
}
IconButton(onClick = { }) {
Icon(
imageVector = Icons.Default.Filter,
contentDescription = null
)
}
}
)
)
}
Column(
modifier = Modifier
.fillMaxSize(),
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(
text = "Screen A"
)
Button(onClick = {
navController.navigate("screen_b")
}) {
Text(text = "Navigate to Screen B")
}
}
}
And the ScreenB
@Composable
fun ScreenB(
onComposing: (AppBarState) -> Unit,
navController: NavController
) {
LaunchedEffect(key1 = true) {
onComposing(
AppBarState(
title = "My Screen B",
actions = {
IconButton(onClick = { }) {
Icon(
imageVector = Icons.Default.Home,
contentDescription = null
)
}
IconButton(onClick = { }) {
Icon(
imageVector = Icons.Default.Delete,
contentDescription = null
)
}
}
)
)
}
Column(
modifier = Modifier
.fillMaxSize(),
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(
text = "Screen B"
)
Button(onClick = {
navController.popBackStack()
}) {
Text(text = "Navigate back to Screen A")
}
}
}
And finally this is the data class of our state:
data class AppBarState(
val title: String = "",
val actions: (@Composable RowScope.() -> Unit)? = null
)
In this way you have a dynamic appbar declared in the main activity but each screen is responsable to handle the content of the appbar.