So, I want to save object and then load it and take data from it. I made an class called SaveData, in there I have field isVibrationOn.
Working code below:
public class SaveData
{
public bool isVibratonOn;
}
Here is the code for serialization:
public void SaveGame()
{
SaveData saveData = new SaveData();
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Create(Path.Combine(Application.persistentDataPath, FILE_NAME));
SaveData(saveData);
bf.Serialize(file, saveData);
file.Close();
}
private void SaveData(SaveData saveData)
{
saveData.isVibrationOn = VibrationController.controller.isVibrationOn;
}
And here is code for load data:
public void LoadGame()
{
if (File.Exists(Path.Combine(Application.persistentDataPath, FILE_NAME)))
{
FileStream file = File.Open(Path.Combine(Application.persistentDataPath, FILE_NAME), FileMode.Open);
if (file.Length > 0)
{
SaveData saveData = new SaveData();
BinaryFormatter bf = new BinaryFormatter();
saveData = (SaveData)bf.Deserialize(file);
LoadData(saveData);
file.Close();
}
}
}
public LoadData(SaveData saveData)
{
VibrationController.controller.isVibrationOn = saveData.isVibrationOn;
}
My question here is, when I decide to add or remove some fields (lists etc) to SaveData object, my LoadData would look different, but object that is saved on device whould have different fields as well. Simple expample
public LoadData(SaveData saveData)
{
VibrationController.controller.isVibrationOn = saveData.isVibrationOn;
//old save data doesn't have isMusicOn field
//LoadData method is different because I added new field on SaveData object after I saved file.
//This is simple example, but also it could be any changes like list of objects with an object that has different fields added/changed.
MusicController.controller.isMusicOn = saveData.isMusicOn;
}
How would I check if old instance has that field?