Basically, the code below detects "U" is clicked, and if it's clicked then it checks for the left mouse button being clicked. It works up until that point, say you open it, gives it a click per second value, click 'u', and left-click. After you hold the left click it sends left clicks at the desired speed, but it doesn't stop until you click escape. I need it to stop once you let go of the left click button. I've tried a few different things all of which ending up with it either only sending 2 clicks or just not working. TLDR - need it to detect on key, then if the left click button is held down, sends the clicks at the desired cps, and when you let go of left click it stops clicking. I know it worded terribly, English isn't my first language. bool bClick = false;
while (true)
{
//toggles it on and off
if (GetAsyncKeyState('U') & 1)
bClick = !bClick;
if (bClick)
{
while (GetAsyncKeyState(VK_LBUTTON) < 0)
{
while (1)
{
INPUT input[2] = {};
input[0].type = INPUT_MOUSE;
input[0].mi.dx = x;
input[0].mi.dy = y;
input[0].mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
input[1] = input[0];
input[1].mi.dwFlags = MOUSEEVENTF_LEFTUP;
SendInput(2, input, sizeof(INPUT));
std::cout << "Clicked ";
std::cout << clicks++;
std::cout << " times \n";
Sleep(1000 / cps);
if (GetAsyncKeyState(VK_ESCAPE))
{
break;
}
}
}
}
}