I'm using library to create a spin wheel This is link to it What I want to do is add option for the player to spin NO. times and get NO. of prizes at once. so its one click and he gets NO. of prizes and there the normal option of one spin 1 prize which is already available in the game
So, I thought of repeating the function that spins the wheel multiple time and display multiple prizes But I didn't know how to do it. If anyone have an idea of how I can do this.
The function that should be repeated is startspin()
and on click on button NO. spin it should generate NO. prizes
<script src="http://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js"></script>
<html>
<head>
<title>HTML5 Canvas Winning Wheel</title>
<link rel="stylesheet" href="main.css" type="text/css" />
<script src="http://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js"></script>
</head>
<body>
<div align="center">
<br />
<br />
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td>
<div class="power_controls">
<br />
<br />
<table class="power" cellpadding="10" cellspacing="0">
<tr>
<th align="center">Power</th>
</tr>
<tr>
<td width="78" align="center" id="pw3" onClick="powerSelected(3);">High</td>
</tr>
<tr>
<td align="center" id="pw2" onClick="powerSelected(2);">Med</td>
</tr>
<tr>
<td align="center" id="pw1" onClick="powerSelected(1);">Low</td>
</tr>
</table>
<br />
<img id="spin_button" src="spin_off.png" alt="Spin" onClick="startSpin();" />
<br /><br />
<a href="#" onClick="resetWheel(); return false;">Play Again</a><br /> (reset)
<br>
</div>
</td>
<td width="438" height="582" class="the_wheel" align="center" valign="center">
<canvas id="canvas" width="434" height="434">
<p style="{color: white}" align="center">Sorry, your browser doesn't support canvas. Please try another.</p>
</canvas>
</td>
</tr>
</table>
</div>
<script>
// Create new wheel object specifying the parameters at creation time.
let theWheel = new Winwheel({
'numSegments' : 8, // Specify number of segments.
'outerRadius' : 212, // Set outer radius so wheel fits inside the background.
'textFontSize' : 28, // Set font size as desired.
'segments' : // Define segments including colour and text.
[
{'fillStyle' : '#eae56f', 'text' : 'Prize 1'},
{'fillStyle' : '#89f26e', 'text' : 'Prize 2'},
{'fillStyle' : '#7de6ef', 'text' : 'Prize 3'},
{'fillStyle' : '#e7706f', 'text' : 'Prize 4'},
{'fillStyle' : '#eae56f', 'text' : 'Prize 5'},
{'fillStyle' : '#89f26e', 'text' : 'Prize 6'},
{'fillStyle' : '#7de6ef', 'text' : 'Prize 7'},
{'fillStyle' : '#e7706f', 'text' : 'Prize 8'}
],
'animation' : // Specify the animation to use.
{
'type' : 'spinToStop',
'duration' : 5, // Duration in seconds.
'spins' : 8, // Number of complete spins.
'callbackFinished' : alertPrize
}
});
// Vars used by the code in this page to do power controls.
let wheelPower = 0;
let wheelSpinning = false;
// -------------------------------------------------------
// Function to handle the onClick on the power buttons.
// -------------------------------------------------------
function powerSelected(powerLevel)
{
// Ensure that power can't be changed while wheel is spinning.
if (wheelSpinning == false) {
// Reset all to grey incase this is not the first time the user has selected the power.
document.getElementById('pw1').className = "";
document.getElementById('pw2').className = "";
document.getElementById('pw3').className = "";
// Now light up all cells below-and-including the one selected by changing the class.
if (powerLevel >= 1) {
document.getElementById('pw1').className = "pw1";
}
if (powerLevel >= 2) {
document.getElementById('pw2').className = "pw2";
}
if (powerLevel >= 3) {
document.getElementById('pw3').className = "pw3";
}
// Set wheelPower var used when spin button is clicked.
wheelPower = powerLevel;
// Light up the spin button by changing it's source image and adding a clickable class to it.
document.getElementById('spin_button').src = "spin_on.png";
document.getElementById('spin_button').className = "clickable";
}
}
// -------------------------------------------------------
// Click handler for spin button.
// -------------------------------------------------------
function startSpin()
{
// Ensure that spinning can't be clicked again while already running.
if (wheelSpinning == false) {
// Based on the power level selected adjust the number of spins for the wheel, the more times is has
// to rotate with the duration of the animation the quicker the wheel spins.
if (wheelPower == 1) {
theWheel.animation.spins = 3;
} else if (wheelPower == 2) {
theWheel.animation.spins = 8;
} else if (wheelPower == 3) {
theWheel.animation.spins = 15;
}
// Disable the spin button so can't click again while wheel is spinning.
document.getElementById('spin_button').src = "spin_off.png";
document.getElementById('spin_button').className = "";
// Begin the spin animation by calling startAnimation on the wheel object.
theWheel.startAnimation();
// Set to true so that power can't be changed and spin button re-enabled during
// the current animation. The user will have to reset before spinning again.
wheelSpinning = true;
}
}
// -------------------------------------------------------
// Function for reset button.
// -------------------------------------------------------
function resetWheel()
{
theWheel.stopAnimation(false); // Stop the animation, false as param so does not call callback function.
theWheel.rotationAngle = 0; // Re-set the wheel angle to 0 degrees.
theWheel.draw(); // Call draw to render changes to the wheel.
document.getElementById('pw1').className = ""; // Remove all colours from the power level indicators.
document.getElementById('pw2').className = "";
document.getElementById('pw3').className = "";
wheelSpinning = false; // Reset to false to power buttons and spin can be clicked again.
}
// -------------------------------------------------------
// Called when the spin animation has finished by the callback feature of the wheel because I specified callback in the parameters
// note the indicated segment is passed in as a parmeter as 99% of the time you will want to know this to inform the user of their prize.
// -------------------------------------------------------
function alertPrize(indicatedSegment)
{
// Do basic alert of the segment text. You would probably want to do something more interesting with this information.
alert("You have won " + indicatedSegment.text);
}
</script>
</body>
</html>
**Update to code **
// Create new wheel object specifying the parameters at creation time.
var number_of_spin=0;
let theWheel = new Winwheel({
'numSegments' : 8, // Specify number of segments.
'outerRadius' : 212, // Set outer radius so wheel fits inside the background.
'textFontSize' : 28, // Set font size as desired.
'segments' : // Define segments including colour and text.
[
{'fillStyle' : '#eae56f', 'text' : 'Prize 1'},
{'fillStyle' : '#89f26e', 'text' : 'Prize 2'},
{'fillStyle' : '#7de6ef', 'text' : 'Prize 3'},
{'fillStyle' : '#e7706f', 'text' : 'Prize 4'},
{'fillStyle' : '#eae56f', 'text' : 'Prize 5'},
{'fillStyle' : '#89f26e', 'text' : 'Prize 6'},
{'fillStyle' : '#7de6ef', 'text' : 'Prize 7'},
{'fillStyle' : '#e7706f', 'text' : 'Prize 8'}
],
'animation' : // Specify the animation to use.
{
'type' : 'spinToStop',
'duration' : 5, // Duration in seconds.
'spins' : 8, // Number of complete spins.
'callbackFinished' : alertPrize
}
});
// Vars used by the code in this page to do power controls.
let wheelPower = 0;
let wheelSpinning = false;
// -------------------------------------------------------
// Function to handle the onClick on the power buttons.
// -------------------------------------------------------
// -------------------------------------------------------
// Click handler for spin button.
// -------------------------------------------------------
function startSpin()
{
// Ensure that spinning can't be clicked again while already running.
if (wheelSpinning == false) {
// Based on the power level selected adjust the number of spins for the wheel, the more times is has
// to rotate with the duration of the animation the quicker the wheel spins.
// Begin the spin animation by calling startAnimation on the wheel object.
theWheel.startAnimation();
// Set to true so that power can't be changed and spin button re-enabled during
// the current animation. The user will have to reset before spinning again.
wheelSpinning = true;
}
}
function startSpin2()
{
// Ensure that spinning can't be clicked again while already running.
if (wheelSpinning == false) {
// Based on the power level selected adjust the number of spins for the wheel, the more times is has
// to rotate with the duration of the animation the quicker the wheel spins.
number_of_spin++;
if(number_of_spin>0){
theWheel.animation.duration=0;
theWheel.startAnimation();
// Set to true so that power can't be changed and spin button re-enabled during
// the current animation. The user will have to reset before spinning again.
wheelSpinning = true;
}
else if (number_of_spin>=5){theWheel.animation.duration=5;
theWheel.startAnimation();
// Set to true so that power can't be changed and spin button re-enabled during
// the current animation. The user will have to reset before spinning again.
wheelSpinning = true;}
// Begin the spin animation by calling startAnimation on the wheel object.
}
}
// -------------------------------------------------------
// Function for reset button.
// -------------------------------------------------------
function resetWheel()
{
theWheel.stopAnimation(false); // Stop the animation, false as param so does not call callback function.
theWheel.rotationAngle = 0; // Re-set the wheel angle to 0 degrees.
theWheel.draw(); // Call draw to render changes to the wheel.
wheelSpinning = false; // Reset to false to power buttons and spin can be clicked again.
}
// -------------------------------------------------------
// Called when the spin animation has finished by the callback feature of the wheel because I specified callback in the parameters
// note the indicated segment is passed in as a parmeter as 99% of the time you will want to know this to inform the user of their prize.
// -------------------------------------------------------
function alertPrize(indicatedSegment)
{
// Do basic alert of the segment text. You would probably want to do something more interesting with this information.
alert("You have won " + indicatedSegment.text);
}