Godot exporting to Android

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I'm trying to export from my Godot on LINUX system to Android. Godot reports that it cannot find the debug.keystore file. I've already checked the documentation and several tutorials and revised the versions and the problem persists. Would someone please have a solution or explanation?

3 Answers

You need to set the debug.keystore path in the Editor Settings. On the top left click on Editor -> Editor Settings -> Scroll down to Export -> Android and there you can set the debug.keystore path.

I put this address but godot informs you that it can't find the file.

The problem is the release was not defined correctly.

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