I'm trying to draw a rotated shape at a given point. To give an example, in the following image, the red rectangle is a non-rotated rectangle drawn at a point and then the blue rectangle is rotated and drawn at the same position. The blue rectangle is the outcome I'm aiming for.
I've been experimenting and trying different methods. Currently, here is what I used for the image:
Point point = new Point(300, 300);
Dimension dim = new Dimension(200, 100);
double radians = Math.toRadians(30);
g.setColor(new java.awt.Color(1f, 0f, 0f, .5f));
g.fillRect(point.x, point.y, dim.width, dim.height);
translate(g, dim, radians);
g.rotate(radians, point.getX(), point.getY());
g.setColor(new java.awt.Color(0f, 0f, 1f, .5f));
g.fillRect(point.x, point.y, dim.width, dim.height);
private static void translate(Graphics2D g, Dimension dim, double radians) {
if (radians > Math.toRadians(360)) {
radians %= Math.toRadians(360);
}
int xOffsetX = 0;
int xOffsetY = 0;
int yOffsetX = 0;
int yOffsetY = 0;
if (radians > 0 && radians <= Math.toRadians(90)) {
xOffsetY -= dim.getHeight();
} else if (radians > Math.toRadians(90) && radians <= Math.toRadians(180)) {
xOffsetX -= dim.getWidth();
xOffsetY -= dim.getHeight();
yOffsetY -= dim.getHeight();
} else if (radians > Math.toRadians(180) && radians <= Math.toRadians(270)) {
xOffsetX -= dim.getWidth();
yOffsetX -= dim.getWidth();
yOffsetY -= dim.getHeight();
} else {
yOffsetX -= dim.getWidth();
}
int x = rotateX(xOffsetX, xOffsetY, radians);
int y = rotateY(yOffsetX, yOffsetY, radians);
g.translate(x, y);
}
private static int rotateX(int x, int y, double radians) {
if (x == 0 && y == 0) {
return 0;
}
return (int) Math.round(x * Math.cos(radians) - y * Math.sin(radians));
}
private static int rotateY(int x, int y, double radians) {
if (x == 0 && y == 0) {
return 0;
}
return (int) Math.round(x * Math.sin(radians) + y * Math.cos(radians));
}
This works for rectangles but doesn't work for other types of shapes. I'm trying to figure out if there is a way to accomplish this for every type of shape. Also note that the code is just for testing purposes and there are a lot of bad practices in it, like calling Math.toRadians so much.



