I am trying to make a function that generates a random number then adds 5 to it after 3 seconds
so here's what I tried to do:
const add5=(randomNum)=>{
return randomNum+5
}
// Function for you to get started with:
const generateRandomNumber = () => {
const rand = Math.round(Math.random() * 10);
// ....
console.log(rand)
console.log(setTimeout(add5,3000,rand))
}
generateRandomNumber()
now I am trying to console.log the results to see what I am implementing in action. when I ran the code; I got the result as follows:
9
Timeout {
_called: false,
_idleTimeout: 3000,
_idlePrev:
TimersList {
_idleNext: [Circular],
_idlePrev: [Circular],
_timer: Timer { '0': [Function: listOnTimeout], _list: [Circular] },
_unrefed: false,
msecs: 3000,
nextTick: false },
_idleNext:
TimersList {
_idleNext: [Circular],
_idlePrev: [Circular],
_timer: Timer { '0': [Function: listOnTimeout], _list: [Circular] },
_unrefed: false,
msecs: 3000,
nextTick: false },
_idleStart: 141,
_onTimeout: [Function: add5],
_timerArgs: [ 9 ],
_repeat: null,
_destroyed: false,
[Symbol(asyncId)]: 7,
[Symbol(triggerAsyncId)]: 1 }
I can assume that 9 is the random number because it kept changing whenever I re-ran the code my question simply is: 'why setTimeout() is not working while it actually should be?'