I am using this
<button onclick="startRecording(this);">record</button>
<button onclick="stopRecording(this);" disabled>stop</button>
<h2>Recordings</h2>
<ul id="recordingslist"></ul>
<h2>Log</h2>
<pre id="log"></pre>
<script>
function __log(e, data) {
log.innerHTML += "\n" + e + " " + (data || '');
}
var audio_context;
var recorder;
function startUserMedia(stream) {
var input = audio_context.createMediaStreamSource(stream);
__log('Media stream created.' );
__log("input sample rate " +input.context.sampleRate);
// Feedback!
//input.connect(audio_context.destination);
__log('Input connected to audio context destination.');
recorder = new Recorder(input, {
numChannels: 1
});
__log('Recorder initialised.');
}
function startRecording(button) {
recorder && recorder.record();
button.disabled = true;
button.nextElementSibling.disabled = false;
__log('Recording...');
}
function stopRecording(button) {
recorder && recorder.stop();
button.disabled = true;
button.previousElementSibling.disabled = false;
__log('Stopped recording.');
// create WAV download link using audio data blob
createDownloadLink();
recorder.clear();
}
function createDownloadLink() {
recorder && recorder.exportWAV(function(blob) {
/*var url = URL.createObjectURL(blob);
var li = document.createElement('li');
var au = document.createElement('audio');
var hf = document.createElement('a');
au.controls = true;
au.src = url;
hf.href = url;
hf.download = new Date().toISOString() + '.wav';
hf.innerHTML = hf.download;
li.appendChild(au);
li.appendChild(hf);
recordingslist.appendChild(li);*/
});
}
window.onload = function init() {
try {
// webkit shim
window.AudioContext = window.AudioContext || window.webkitAudioContext;
navigator.getUserMedia = ( navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia);
window.URL = window.URL || window.webkitURL;
audio_context = new AudioContext;
__log('Audio context set up.');
__log('navigator.getUserMedia ' + (navigator.getUserMedia ? 'available.' : 'not present!'));
} catch (e) {
alert('No web audio support in this browser!');
}
navigator.getUserMedia({audio: true}, startUserMedia, function(e) {
__log('No live audio input: ' + e);
});
};
</script>
<script src="js/jquery-1.11.0.min.js"></script>
<script src="recordmp3.js"></script>
To capture audio and offer an mp3 download but what I really need to do is upload the recordings to the server and as a bonus if I could rename the files before upload that would make it perfect! Can't show an example of what I've tried as I have no idea where to start on this one, any help greatly appreciated.
The flow would be to capture a handful of short recordings, rename them then hit an upload button which will upload them as mp3's then redirect to a success page.
Full code here https://github.com/Audior/Recordmp3js