I have a Unity (version 2020.2.1f1) project and I've factored out a small utility in C# which I'd like to unit test. Currently in order to compile, the utility class needs to extend MonoBehaviour, but I'd like to avoid this and keep the class pure C#.
I've looked for documentation on unit testing in Unity, but can only find the Unity Test Framework which seems to be geared to game code rather than pure C#. Is there a way to unit test vanilla C# code in Unity?