I'm developping a game engine using vulkan and glfw. As indicated here, with glfw there's a bunch of macros to include OpenGL/OpenGL ES/Vulkan. Since it is now included in the vulkan sdk, how can I setup glfw to include vulkan-hpp. Do I just need to put GLFW_INCLUDE_NONE and add #include <vulkan/vulkan.hpp> or do I need to implement something else?