Is it possible to change the scene to load before the editor entered play mode in Unity?

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I put all the managers in the game on an empty scene called Init. The editor must be run from this scene for the game to work properly. So I want to write an editor script that loads the Init scene first and then loads the level scene.

My editor script:

[InitializeOnLoad]
public class LevelFix
{   
    static LevelFix()
    {
        EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
    }
    private static void OnPlayModeStateChanged(PlayModeStateChange state)
    {  
        switch (state)
        {
            case PlayModeStateChange.ExitingEditMode:
                bool initCheck = true;
                int sceneCount = SceneManager.sceneCount;
                Scene lastLevel = SceneManager.GetActiveScene();                

                for (int i = 0; i < sceneCount; i++) 
                {
                    Scene scene = SceneManager.GetSceneAt(i);
                    if (scene.name.Contains("Level"))
                    {                        
                        initCheck = false;
                    }                    
                }
                  
                if (!initCheck)
                {                    
                    PlayerPrefs.SetString("LastLevel", lastLevel.name);
                }
                
                break;

            case PlayModeStateChange.EnteredPlayMode:                
                SceneManager.LoadScene(0); //Init Scene
                break;
        } 
    }    
} 

Init Manager responsible for the level to be loaded (Located in Init scene):

 public class InitManager : MonoBehaviour
{
    private IEnumerator Start()
    {
        yield return SceneManager.LoadSceneAsync(PlayerPrefs.GetString("LastLevel", "Level01"), LoadSceneMode.Additive);
        SceneManager.SetActiveScene(SceneManager.GetSceneByName(PlayerPrefs.GetString("LastLevel", "Level01")));             
        Destroy(gameObject);
    }
}

The problem with the code above is that whichever level I run, first that level opens and then Init opens. This situation causes some errors. Is there any way to set the scene to be loaded before the editor entered play mode?

1 Answers

Yes, Unity provides a very simple way to load a specific scene when entering Play Mode with EditorSceneManager.playModeStartScene:

[InitializeOnLoad]
public class SetStartScene {
    static SetStartScene() {
        EditorSceneManager.playModeStartScene = AssetDatabase.LoadAssetAtPath<SceneAsset>(scenePath);
    }
}
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