I am having a problem to realize how to use Font Awesome icons in my Xamarin application, I want to use it with ImageButtonas icon. And most tutorials I found didn't help me understand how it works.
I am having a problem to realize how to use Font Awesome icons in my Xamarin application, I want to use it with ImageButtonas icon. And most tutorials I found didn't help me understand how it works.
As explained in Microsoft Documentation:
.ttf (or .otf).AssemblyInfo.cs or App.xaml.cs:[assembly: ExportFont("file-name.ttf", Alias = "FontAwesome")]
<Label FontFamily="FontAwesome" Text=""/>
For the list of icons code take a look at FontAwesome codes.
If you want to use it with click capabilities like a button, then you can use a label with GestureRecognizers:
<Label FontFamily="FontAwesome" Text="">
<Label.GestureRecognizers>
<TapGestureRecognizer Tapped="TapGestureRecognizer_Tapped"/>
</Label.GestureRecognizers>
</Label>
Even better use an ImageButton with a FontImageSource property instead of a label, you have click capabilities of a button also I found interesting that you can change the color of your glyph icon, weather hard-coded or dynamically depending on the selected theme, here is an example:
<ImageButton>
<ImageButton.Source>
<FontImageSource FontFamily="FontAwesome"
Glyph="{x:Static fonts:IconFont.AddressBook}"
Color="{AppThemeBinding Dark=White,
Light=Black}"/>
</ImageButton.Source>
</ImageButton>
You can also define a static class having const string properties, each one having as value the code corresponding to an icon glyph and as name a description of it that way you will need to provide only the description instead of the code like I did with Glyph="{x:Static fonts:IconFont.AddressBook}", it will looks something like this:
static class IconFont
{
public const string Ad = "\uf641";
public const string AddressBook = "\uf2b9";
...
}
I invite you to follow this video tutorial and check out this GitHub Page which generate the static c# class for you starting from a font glyph file that you submit.