Unity - How to manage the display of the character and its accessories

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So far I have 1 entity that includes all the characters (skins) and their accessories and according to the choice of the player, I hide everything and I display only the one he has chosen. Can it be quite heavy and overload the game? Wouldn't it be lighter to instantiate only the skin the player has chosen? If so, do you have a track on how to manage this ? a tutorial video for example ?

Thanks in advance

1 Answers

This will definitely hit the performance and yes you should look into videos about resources.load or some other ways to reference your skins and only instantiate them when needed. If a gameobject won't be used in the huge part of the game, don't keep it in the scene even if it is disabled.

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