Programmatically drawn circles are not appearing SwiftUI

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I am trying to create a test application using SwiftUI where the user can draw on the screen when they drag on the screen. However, I am having some difficulties getting the Circles that I am using to represent the pen to appear.

Here is the ContentView.swift code that I am using.

import SwiftUI

var list_of_points = [CGPoint]()

struct ContentView: View {
    var body: some View {
        ZStack{
            Rectangle().fill(Color.gray)
            Text("Hello!")
        }.gesture(DragGesture().onChanged({
            value in
            drag_responder(point: value.location)
            
        }))
    }
}

func drag_responder(point: CGPoint){
    print("Drawing at \(point)")
    
    list_of_points.append(point)
    let pen = Circle().size(CGSize(width:10, height:10)).position(point)
    pen
}


struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}
1 Answers
import SwiftUI

struct Drawing {
    var points: [CGPoint] = [CGPoint]()
}

struct ContentView: View {
    @State private var currentDrawing: Drawing = Drawing()
    @State private var drawings: [Drawing] = [Drawing]()
    @State private var color: Color = Color.black
    @State private var lineWidth: CGFloat = 3.0
    
    var body: some View {
        VStack(alignment: .center) {
            DrawingPad(currentDrawing: $currentDrawing,
                       drawings: $drawings,
                       color: $color,
                       lineWidth: $lineWidth)
        }
    }
}

struct DrawingPad: View {
    @Binding var currentDrawing: Drawing
    @Binding var drawings: [Drawing]
    @Binding var color: Color
    @Binding var lineWidth: CGFloat
    
    var body: some View {
        GeometryReader { geometry in
            Path { path in
                for drawing in self.drawings {
                    self.add(drawing: drawing, toPath: &path)
                }
                self.add(drawing: self.currentDrawing, toPath: &path)
            }
            .stroke(self.color, lineWidth: self.lineWidth)
                .background(Color(white: 0.95))
                .gesture(
                    DragGesture(minimumDistance: 0.1)
                        .onChanged({ (value) in
                            let currentPoint = value.location
                            if currentPoint.y >= 0
                                && currentPoint.y < geometry.size.height {
                                self.currentDrawing.points.append(currentPoint)
                            }
                        })
                        .onEnded({ (value) in
                            self.drawings.append(self.currentDrawing)
                            self.currentDrawing = Drawing()
                        })
            )
        }
        .frame(maxHeight: .infinity)
    }
    
    private func add(drawing: Drawing, toPath path: inout Path) {
        let points = drawing.points
        if points.count > 1 {
            for i in 0..<points.count-1 {
                let current = points[i]
                let next = points[i+1]
                path.move(to: current)
                path.addLine(to: next)
            }
        }
    }
    
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

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