I am working on a 2D collider system that breaks up shapes into one possible primitive: impenetrable segments that are defined by two points. To provide collision detection for this system, I am using a static collision detection approach that calculates the distance between the edge of one segment and the currently handled segment (point/line distance) once every frame. If the distance is too small, a collision is triggered during that frame. This works fine but has the known problem of tunneling if one or more bodies exhibit high speeds. So I am tinkering with alternatives.
Now I want to introduce continuous collision detection (CCD) that operates on dynamic points / dynamic segments. My problem is: I don't exactly know how. I do know how to do continuous collision between two moving points, a moving point and a static segment but not how to do CCD between a moving point (defined by point P) and a moving segment (defined by points U and V, both can move completely freely).
I have seen similar questions beeing asked on SO and other platforms, but not with these exact requirements:
- both point and segment are moving
- segment can be rotating and stretching (because U and V are moving freely)
- collision time and collision point need to be found accurately between two frames (CCD, no static collision test)
- I prefer a mathematically perfect solutiuon, if possible (no iterative approximation algorithms, swept volumes)
- note: the swept line shape will not always be a convex polygon, because of the freedom of the U,V points (see image)
- note: testing for a collision with the swept volume test is inaccurate because a collision point with the polygon does not mean a collision point in the actual movement (see image, the point will have left the polygon once the actual segment has crossed the trajectory of the point)
So far I came up with the following approach, given:
- sP (P at start of frame),
- eP (P at end of frame),
- sU (U at start of frame),
- eU (U at end of frame),
- sV (V at start of frame),
- eV (V at end of frame)
Question: Will they collide? If yes, when and where?
To answer the question of "if", I found this paper to be useful: https://www.cs.ubc.ca/~rbridson/docs/brochu-siggraph2012-ccd.pdf (section 3.1) but I could not derive the answers to "when" and "where". I also found an alternative explanation of the problem here: http://15462.courses.cs.cmu.edu/fall2018/article/13 (3rd Question)
Solution:
Model temporal trajectory of each point during a frame as linear movement (line trajectory for 0 <= t <= 1)
- P(t) = sP * (1 - t) + eP * t
- U(t) = sU * (1 - t) + eU * t
- V(t) = sV * (1 - t) + eV * t
(0 <= a <= 1 represents a location on the segment defined by U and V):
- UV(a, t) = U(t) * (1 - a) + V(t) * a
Model collision by equating point and segment equations:
- P(t) = UV(a, t)
- P(t) = U(t) * (1 - a) + V(t) * a
Derive a function for the vector from point P to a point on the segment (see picture of F):
- F(a, t) = P(t) - (1 - a) * U(t) - a * V(t)
To now find a collision, one needs to find a and t, so that F(a, t) = (0, 0) and a,t in [0, 1]. This can be modeled as a root finding problem with 2 variables.
Insert the temporal trajectory equations into F(a, t):
- F(a, t) = (sP * (1 - t) + eP * t) - (1 - a) * (sU * (1 - t) + eU * t) - a * (sV * (1 - t) + eV * t)
Separate the temporal trajectory equations by dimension (x and y):
Fx(a, t) = (sP.x * (1 - t) + eP.x * t) - (1 - a) * (sU.x * (1 - t) + eU.x * t) - a * (sV.x * (1 - t) + eV.x * t)
Fy(a, t) = (sP.y * (1 - t) + eP.y * t) - (1 - a) * (sU.y * (1 - t) + eU.y * t) - a * (sV.y * (1 - t) + eV.y * t)
Now we have two equations and two variables that we want to solve for (Fx, Fy and a, t respectively), so we should be able to use a solver to get a and t to only then check if they lie within [0, 1].. right?
When I plug this into Python sympy to solve:
from sympy import symbols, Eq, solve, nsolve
def main():
sxP = symbols("sxP")
syP = symbols("syP")
exP = symbols("exP")
eyP = symbols("eyP")
sxU = symbols("sxU")
syU = symbols("syU")
exU = symbols("exU")
eyU = symbols("eyU")
sxV = symbols("sxV")
syV = symbols("syV")
exV = symbols("exV")
eyV = symbols("eyV")
a = symbols("a")
t = symbols("t")
eq1 = Eq((sxP * (1 - t) + exP * t) - (1 - a) * (sxU * (1 - t) + exU * t) - a * (sxV * (1 - t) + exV * t))
eq2 = Eq((syP * (1 - t) + eyP * t) - (1 - a) * (syU * (1 - t) + eyU * t) - a * (syV * (1 - t) + eyV * t))
sol = solve((eq1, eq2), (a, t), dict=True)
print(sol)
if __name__ == "__main__":
main()
I get a solution that is HUGE in size and it takes sympy like 5 minutes to evaluate. I cannot be using such a big expression in my actual engine code and this solutions just does not seem right to me.
What I want to know is: Am I missing something here? I think this problem seems rather easy to understand but I cannot figure out a mathematically accurate way to find a time (t) and point (a) of impact solution for dynamic points / dynamic segments. Any help is greatly appreciated, even if someone tells me that this is not possible to do like that.
