I'm trying to build a simple Flutter application that displays a full-screen background image and enables the user to drag certain widgets (i.e. a basic circle) from pre-defined start positions (given in pixels) to pre-defined target positions (also given in pixels). The following screenshot from the TouchSurgery app shows a very similar setup to what I'm trying to achieve (green circle = start position, white circle = target position):
My biggest concern at this point are different screen sizes. Let's assume we have an iPhone SE (second generation) with a resolution of 750 x 1334. I can create the following background image with the desired resolution and randomly determine the desired start position to be at coordinates (430, 949) (for simplicity we can disregard the target position):
With the following widget, I can render a circular Container on top of the starting point:
class MyHomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
var dpr = MediaQuery.of(context).devicePixelRatio;
return Scaffold(
body: Stack(
children: <Widget>[
Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage("assets/iPhoneSE.png"),
fit: BoxFit.fill,
),
),
),
Positioned(
left: 430 / dpr,
top: 949 / dpr,
child: Container(
width: 77.0 / dpr,
height: 77.0 / dpr,
decoration: BoxDecoration(
shape: BoxShape.circle,
color: Colors.red,
),
),
),
],
),
);
}
}
The resulting image looks like this:
Things start to get tricky when I add an AppBar or a BottomNavigationBar to my application. Both Widgets have a default height of 56 pixels. Given a devicePixelRatio of 2 on the iPhone SE, I need to crop the size of my background image to 750 x 1110 for the overlay to still be accurate (1334 - 2 * 56 (AppBar) - 2 * 56 (BottomNavigationBar)).
Things get even more complicated for other devices such as the iPhone XR, where also the size of the safe area has to be considered. And for Android, there's even more different screen resolutions available.
My question now is the following: instead of creating differently sized background images for 20-30+ different screen sizes - is there a more efficient way in Flutter to draw widgets such as a circular Container at very specific screen locations that works independently of the actual screen size?




