I am working on a project which consists of drawing a line, BUT, the most important thing is that I need to get the Y position on every X position. So, for every X I need a Y. Drawing a line and getting the positions works fine while I draw slowly. But when I move the cursor faster, even if the line gets drawn, the positions are not saved for every X, and this is a problem. You can just take a look at the image below.
As you can see, the green line is the one that Unity provides, LineRenderer. Just to prove my problem, I have drawn a circle at every position saved on the Line. So, even though the line gets drawn, I can't save my positions. Is there a way to solve this? Thank you and have a great day!
