Is there any way by which I can prevent draw() from resetting all transformations every time it resets? I am trying to simulate the growth of an L-system and want to achieve something like this:
Barnsley Fern
In order to achieve this I need to keep track of all the transformations and rotations within the draw function in order to show the growth effect. Using a user-defined function instead of draw just draws the final tree and does not show the tree being "drawn"
So my question is basically this:
Is there any way I can prevent draw() from resetting all transformations?
or
Any way I can keep track of the x, y coordinates and angle of the canvas so that every time draw resets, I can translate back to the previous state using the stored coordinates.