I made the stupid mistake of moving a C# script out of the project and back in. This, of course, cleared all of the important inspector values back to their default values from the script.
All I need is to see those values again and re-enter them. I attempted decompiling the assembly-csharp.dll from my last build using dotPeak. While this did recover the correct classes and their fields, all of the fields are not defined. Where in a Unity build are these values stored, and is it possible to decompile them there?
Thanks in advance!