I am writing a Mac OS app in Swift and want to repeat a task every 0.5s (more or less, high precision is not required). This app should run in the background while I use other applications.
I'm currently using a Timer:
Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true)
It starts fine with updates roughly every 0.5s but after some time in the background, the Timer slows down considerably to intervals of roughly 1s or 2s (it's very close to these values to it seems that the timer skips ticks or has a slowdown of a factor 2 or 4).
I suspect it's because the app is given a low priority after a few seconds in the background. Is there a way to avoid this? It can be either in the app settings in XCode by asking to stay active all the time, or possibly from the system when the app is run (or even but doing things differently without Timer but I'd rather keep it simple if possible).
Here is a minimal working example: the app only has a ViewController with this code
import Cocoa
class ViewController: NSViewController {
var lastUpdate = Date().timeIntervalSince1970
override func viewDidLoad() {
super.viewDidLoad()
let timer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true) {
timer in
let now = Date().timeIntervalSince1970
print(now - self.lastUpdate)
self.lastUpdate = now
}
RunLoop.current.add(timer, forMode: .common)
}
}
Output at start is
0.5277011394500732
0.5008649826049805
0.5000109672546387
0.49898695945739746
0.5005381107330322
0.5005340576171875
0.5000457763671875
...
But after a few seconds in the background it becomes
0.49993896484375
0.49997520446777344
0.5000619888305664
1.5194149017333984
1.0009620189666748
0.9984869956970215
2.0002501010894775
2.001321792602539
1.9989290237426758
...
If I bring the app back to the foreground, the timer goes back to 0.5s increments.
Note: I'm running Mac OSX 10.15.5 (Catalina) on an iMac