I'm creating a touchable button in react native with an animation. When the button is pressed, it should scale down a little bit. When the pressure is released, it should scale back to normal.
This is my code:
export const TouchableButton = (props) => {
const { onPress, text, icon } = props
const animatedValue = new Animated.Value(0)
const animatedValueInterpolateScale = animatedValue.interpolate({
inputRange: [0, 1],
outputRange: [1, 0.95]
})
const pressInHandler = () => {
Animated.timing(
animatedValue,
{
toValue: 1,
duration: 150
}
).start()
}
const pressOutHandler = () => {
Animated.timing(
animatedValue,
{
toValue: 0,
duration: 150
}
).start()
}
return (
<TouchableWithoutFeedback onPress={onPress} onPressIn={pressInHandler} onPressOut={pressOutHandler}>
<View style={{ alignItems: 'center' }}>
<Animated.View style={{ width: '100%', height: 40, borderRadius: 5, overflow: 'hidden', transform: [{ scaleX: animatedValueInterpolateScale }, { scaleY: animatedValueInterpolateScale }] }}>
<View style={{ flex: 1, alignItems: 'center', justifyContent: 'center', backgroundColor: Color.GrayLight }}>
<Text style={{ marginTop: 2.5, fontFamily: 'AlegreyaSans-Medium', fontSize: 15, color: Color.White }}>{text}</Text>
<View style={{ position: 'absolute', left: 12.5, top: 12.5 }}>
<Icon lib={icon.lib} icon={icon.icon} color={Color.White} size={15} />
</View>
</View>
</Animated.View>
</View>
</TouchableWithoutFeedback>
)
}
When the button is pressed, the animation in pressInHandler is started, and the scale is animated from 1 to 0.95. This works. But when I release the pressure (onPressOut is called), the scale snaps back to 1 without a smooth animation. It seems like pressOutHandler (and the animation in it) never is called.
I have another button with the same properties but instead of scaling I set the background color, and this works like it should.