Shortly summarized the problem is this. I want to draw two circles on the canvas with different colors. For some reason, they are drawn in the same color, even though the console log I have placed in is switching between "green" and "blue". Sorry that some of the variable names are in my native language if that poses a problem just ask and I'll translate it.
var bodyEl = document.querySelector("body");
var canvasEl = document.createElement("canvas");
var height = window.innerHeight;
var width = window.innerWidth;
canvasEl.height = height;
canvasEl.width = width;
bodyEl.appendChild(canvasEl);
var ctx = canvasEl.getContext("2d");
var obj = [];
class ball {
constructor(radius, farge, xPosisjon, yPosisjon) {
this.x = xPosisjon;
this.y = yPosisjon;
this.rad = radius;
this.farge = farge;
}
get areal() {
let areal = "areal: " + (Math.PI * this.rad * this.rad + "px");
return (areal);
}
tegn() {
//console.log(this.farge);
ctx.fillStyle = this.farge;
ctx.arc(this.x, this.y, this.rad, 0, 2 * Math.PI);
ctx.fill();
}
}
obj.push(new ball(20, "green", 100, 100));
obj.push(new ball(30, "blue", 500, 300));
setInterval(() => {
obj.forEach(x => {
x.tegn();
});
}, 30);