I found one solution for similar issue:
- I created the new subclass of
AVPlayer;
- Added observer to
currentItem;
- Override func
observeValue, where add observer for current item when player reach end time;
Here is simplified example:
import AVKit // for player
import Combine // for observing and adding as environmentObject
final class AudioPlayer: AVPlayer, ObservableObject {
var songDidEnd = PassthroughSubject<Void, Never>() // you can use it in some View with .onReceive function
override init() {
super.init()
registerObserves()
}
private func registerObserves() {
self.addObserver(self, forKeyPath: "currentItem", options: [.new], context: nil)
// example of using
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
// currentItem could be nil in the player. I add observer to exist item
if keyPath == "currentItem", let item = currentItem {
NotificationCenter.default.addObserver(self, selector: #selector(playerDidFinishPlaying(_:)), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: item)
// another way, using Combine
var cancellable: AnyCancellable?
cancellable = NotificationCenter.default.publisher(for: .AVPlayerItemDidPlayToEndTime, object: item).sink { [weak self] _ in
self?.songDidEnd.send()
cancellable?.cancel()
}
}
// other observers
}
@objc private func playerDidFinishPlaying(_ notification: Notification) {
playNextSong() // my implementation, here you can just write: "self.pause()"
}
}
UPDATE: simple example of using .onReceive (be careful, I wrote it without playground/Xcode, so it can have errors):
struct ContentView: View {
@EnvironmentObject var audioPlayer: AudioPlayer
@State private var someText: String = "song is playing"
var body: some View {
Text(someText)
.onReceive(self.audioPlayer.songDidEnd) { // maybe you need "_ in" here
self.handleSongDidEnd()
}
}
private func handleSongDidEnd() {
print("song did end")
withAnimation {
someText = "song paused"
}
}
}
About Combine with AVPlayer: you can look at my question, there you'll see some ways to observe playing time and functionality to rewind time with slider in SwiftUI.
I'm using one instance of AudioPlayer, controlling play/pause functions or changing currentItem (which means setting another song) like this:
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
// other staff
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
let homeView = ContentView()
.environmentObject(AudioPlayer())
// other staff of SceneDelegate
}
}