I'm using a custom logger(log4net) for Unity, following this guide. This involves making a custom appender that writes to Unity's console using Debug.Log(). All of this works great, however the problem is that whenever a log statement is printed it originates from the custom appender. So when I double click the message in the console I end up opening the code for the appender and not the source code from where the message originated. I want to print a clickable hyperlink in the console to the path of the source code.(I already have the path)
It seems the Unity console already supports clickable links:
I just don't know how to make it print links that I want.
In IDE's such as Intellij the console automatically parses links,so I tried to print the path for the source in the unity console for example:
(at Assets/Scripts/MovablePlatform.cs:)
But this didn't work
TL;DR
I want to know if it's possible to print clickable link in Unity's console such as 'http://www.google.com' or 'file:///D:/Mysourcode/main.cs'
