Is there a way to copy the transform values (position, rotation, scaling) of a gameObject in script. I do not want to copy each transform values separately as given below in the script.
public GameObject Obj02;
public GameObject Obj04;
private Vector3 positionOfObj02;
private Vector3 rotationOfObj02;
private Vector3 positionOfObj04;
private Vector3 rotationOfObj04;
void Start()
{
positionOfObj02 = Obj02.transform.localPosition;
rotationOfObj02 = Obj02.transform.localEulerAngles;
positionOfObj04 = Obj04.transform.localPosition;
rotationOfObj04 = Obj04.transform.localEulerAngles;
}