I am learning Unity3D and now creating a trivial (useless) game as follows.
The ball rolls down the inclined floor and the camera must follows the ball with the following relationship
xcamera =xballycamera =yball + 3zcamera =z- 10
There are two possible ways to control the camera position.
The ball controls the camera
In this scenario, I attach the following script to the ball.
public class Ball : MonoBehaviour
{
[SerializeField]
private Transform cameraTransform;
void Start() { }
void Update()
{
Vector3 newCameraPos = new Vector3
{
x = transform.position.x,
y = transform.position.y + 3f,
z = transform.position.z - 10f
};
cameraTransform.position = newCameraPos;
}
}
The camera controls itself
In this scenario, I attach the following script to the camera.
public class Camera : MonoBehaviour
{
[SerializeField]
private Transform ballTransform;
void Start() { }
void Update()
{
Vector3 newCameraPos = new Vector3
{
x = ballTransform.position.x,
y = ballTransform.position.y + 3f,
z = ballTransform.position.z - 10f
};
this.transform.position = newCameraPos;
}
}
Question
Even though both methods work as expected, I am wondering whether there are any pros and cons for each method. Which one should I use?
