I have a simple 2D game in Unity. Android build results into 55Mb APK file, while iOS build (after Archiving) takes the enormously huge size of 1.7GB.
From Build Report:
Uncompressed usage by category:
Textures 1541.8 mb 71.3%
So the most part of that size is textures. What are possible solutions to fix the textures size for iOS build?