Trying to implement GPU instantiation, following the instances/gpu three.js example.
However, somehow nothing seems to be loading in my attempt: http://designs.playgami.com/webgl_loader_fbx3.html
(here is the non-gpu instantiation version - http://designs.playgami.com/webgl_loader_fbx2.1.html)
Here's specifically where I am trying to load the fbx model just once, and then instantiate. I'm trying to instantiate using var object = new THREE.Mesh( geo );, but somehow that does not work?
function CreateCraneScape(texturearray,squareside,armyside){
var total = texturearray.length;
var halfside = Math.floor(squareside*0.5);
loader.load( '/11272018-crane.fbx', function ( geo ) {
var k = 0;
// create cranes
for(var i=-halfside;i<=halfside;i++){
for(var j=-halfside;j<=halfside;j++){
var object = new THREE.Mesh( geo );
CraneApplyTexture(object,texturearray[k]);
CranePosRot(object,i,j);
k++;
}
}
// create army
for(var i=-(halfside+armyside);i<=(halfside+armyside);i++){
for(var j=-(halfside+armyside);j<=(halfside+armyside);j++){
if(j<-halfside||j>halfside || (i<-halfside||i>halfside)){
var object = new THREE.Mesh( geo );
CraneApplyTexture(object,'');
CreatePosRot(object,i,j);
}
}
}
});
}