I am using the hexagonal tilemap and am trying to store data on each tile; localPos, worldPos, name, etc. and one of the things I'm trying to access are the immediate neighbours from each side. I have begun by using the scripts here to get started:
https://medium.com/@allencoded/unity-tilemaps-and-storing-individual-tile-data-8b95d87e9f32
But I cannot find any information about storing neighbours. I am assuming it may have something to do with BoundsInt or cellBounds but am not sure and the docs are currently limited.
One thing I have tried to do is create gameobjects using the world position and this places them where they are supposed to be, but I think I may be overcomplicating it.
Has anyone else had any luck with this?
