I'm sure there's a name for what I'm looking for, I just don't know it (and if I did, I'd probably find the answer already). Basically, I want to implement my own lightweight version of std::function for sports. I want to initialize it with a lambda, and later invoke it. I can wrap the lambda with my template wrapper class, nothing to it:
struct CInvokableAbstract {
virtual ~CInvokableAbstract() = default;
};
template <class InvokableObject>
struct CInvokableBasic : public CInvokableAbstract
{
CInvokableBasic(InvokableObject&& target) : _invokable(std::move(target)) {}
template <typename... Args>
typename std::result_of<decltype(&InvokableObject::operator())(Args...)>::type operator()(Args... args) const
{
return _invokable(std::forward<Args>(args)...);
}
private:
InvokableObject _invokable;
};
Now I can make my class that's semantically similar to std::function, but how can I store the exact type of the lambda in order to convert the type-erased object back to its original concrete type?
struct CInvokableDeferred
{
template <class InvokableObject>
CInvokableDeferred(InvokableObject&& target) noexcept : _invokable(std::make_unique<CInvokableBasic<InvokableObject>>(std::move(target))) {}
template <typename... Args>
void operator()(Args... args) const
{
// How can I know the original concrete type to cast this to?
static_cast<???>(_invokable.get())->(std::forward<Args>(args)...);
}
private:
std::unique_ptr<CInvokableAbstract> _invokable;
};
I can't think of any template trickery that could do that, yet we know it's possible (unless std::function uses some compiler built-ins, or otherwise is implemented internally in the compiler rather than being normal C++ code).
Note that I'm using a compiler that doesn't have full C++17 support, so I can't use e. g. auto-deduced return type.